Wednesday, May 24, 2006
Remind me never to take a vacation
Tuesday, May 23, 2006
How we got to Microsoft, Vol 3
Well, the hard stuff wasn't really over. We had an 8:40 flight to SeaTac. With an 18 month old daughter, and three firearms in our bags. We got to the airport later than planned (of course), at about 7:45. My plan had been to have our stuff all checked, and be meeting Courtney’s family at 7:45, so we could spend a half hour or so with them.
Courtney had spent some time the before we packed, researching the topic of traveling with firearms in your checked baggage. She discovered that we were supposed to put our weapons in their original case, unloaded, and lock the suitcase (not the weapon or case). We had this all set up a couple of days before we were flying.
When we got to the airport, I told the lady at the counter (in very hushed tones) that we had firearms in our bags. She reacted by shouting (at the top of her lungs) “Well then, you’ll have to put this bright orange firearms declaration paper in your bag”. All of the nearby passengers started squirming, and eyeing us. Not the most comfortable of moments. So here I am, already running late, digging through our carryon crap to find the keys to the bags, so I can open the bags and put the forms inside them. Then the lady tells us (again at a volume where the pilot could probably hear from inside the plane) that we had to put the forms inside the gun cases, not just inside the bags. This requirement made no sense to me, since any reasonably intelligent person would have deduced that there were firearms in the bag after seeing the black Glock pistol case, and before opening it, to read the firearms declaration form. The Day-Glo orange declarations form. That chick made me really uncomfortable.
Finally, though, we are all checked in to the flight. We start hustling to Starbucks, where we are going to pick up our kid, and meet Courtney’s family. By the time we get done checking in, and get down there, we only have like 5 minutes to visit, since the security line is getting backed up. We said our goodbyes, and grabbed our squirmy worm. She woke up early, so she was already grumpy (This was my decision; I thought the tired baby would be more likely to sleep on the plane). On to security.
Surprisingly, security was pretty much a breeze. One side note: When I was in Okinawa, one of my roommates worked for this guy, Chief Warrant Officer III Lahey. Gunner Lahey was in charge of the Battalion Motor Pool. All of the mechanics and ‘professional’ drivers in the battalion answered to him. Turns out, he’s now working for the TSA, at the Jacksonville airport. I believe he is a supervisor, since every time I saw him; he was supervising, not checking people.
Once through security, we thought we were home free. Silly parents. In the past year, I have been on about 10 flights. None of them has been delayed more than 15 minutes. Not our Detroit flight. There was some weather over the Antarctic Ocean or somewhere, the night before, and the flight attendants for our flight were delayed. They didn’t get the federally mandated 8 hours of rest, so we couldn’t fly out on time. We were delayed for about an hour, while they rounded up another flight crew (from North Carolina). That was a hellish hour. The airport was packed, and Mik was bored and tired. Not a good combination. We chased her around the airport for over an hour before we got to get on the plane. Now, she’s wide awake, having fun, bored, and tired.
Needless to say, the flights were not enjoyable. But, we made it, and we got to SeaTac on time. The rental car and luggage went as smoothly as those things ever go, and we were on our way (to temporary housing, that is).
Blogging from MS Word 2007
The beta version of Office 2007 is now out and available for public use. I’ve been using it for a few days now, and I must tell you, I totally love the new version.
One of the coolest new features is the blog integration with MS Word 2007. I am typing this entry into Word 2007 right now, and publishing to my blog is super easy.
Of course, you realize this spells the end of DeskBlogger as a development project, right? I’m not going to spend my time trying to create a tool that mimics some of the behavior of Word. I have a few friends in the Office group, and they do great work.
Download the beta, and give it a shot. I think you’ll like it.
Friday, May 19, 2006
How we got to Microsoft, Vol 2
Around about 5/8, things started getting hectic. We did about 15 loads of laundry between the 7th and the 10th, so we wouldn't be shipping dirty clothes. We also went through all our clothes, and donated like 4 or 5 bags worth of clothing to Goodwill.
The packers showed up on 5/9, to pack the house. That took about 6-7 hours. They were very efficient. One guy packed the whole upstairs, by himself, in less than 5 hours. Hell of a feat, in my opinion. After the packers left, we had nothing to sleep on, and nothing to entertain ourselves with. We checked into a Quality Inn. It should have been Quality Lacking Inn. There wasn't anything too wrong with the room, but there wasn't really anything that right about the room either, know what I mean?
The following morning, the loading crew showed up to load our stuff into a truck. These guys were very efficient too. There were two and a half of them (three bodies, but one guy was seriously slow). They loaded everything we own into a 28' truck, except my motorcycle. Apparently, they had a paperwork mixup, and didn't know the bike was coming. I ended up riding the bike over to their warehouse (7 miles from the house). That was the most uncomfortable ride ever. I didn't have any of my gear, since it was all in a box stuffed in the truck.
Once the truck was loaded, we went up to the airport, and stayed at the Clarion on the airport grounds. We got there around 10 or so, and just collapsed into bed.
The hard stuff was finally over.
How we got to Microsoft, Vol 1
The decision to accept the offer was a tough one for us. It meant leaving everything we were familiar with, and moving approximately 3,000 miles away. We moved just about as far as you can, and still be in this country at the start and end of the move.
Following our acceptance of the offer, we started talking to MSFT relo. The young woman who was assigned to help us is named Denise. Denise was/is amazing. She answered every one of my numerous questions, and was very responsive, even when I was having her paged at 9 and 10 at night.
The first step in the process is a house hunting trip. We came out to Redmond for 5 days, to look for a place to live. That was quite an experience. Housing in the Seattle area is rare, to say the least. We spent most of the 5 days looking at houses to rent, and didn't find one that met our needs.
This failure to find a home was less stressful than it might have been, since we were already set up for temporary housing, on MSFT's tab.
We left the area without a permanent home, but having fallen even more in love with the area. We were starting to get really excited about the move.
Our housing trip was in April, around the 20th or so. I was scheduled to start at MSFT on May 15th.
Thursday, May 18, 2006
New blog
From this point forward, all entries on this blog should be considered the opinion of the authors, and in no way should they be construed as the opinions or beliefs of Microsoft Corporation.
I will continue to post personal content here, in order to keep my MSDN blog very focused on the business of building secure, reliable software (the business of building buggy, unsecure software will continue to be a major topic of this blog).
We're still alive
Shortly, I'll post some info about our move experience, and my first few days at Microsoft.
Friday, May 05, 2006
Particles are go
Tuesday, May 02, 2006
SpaceRocks version 0.0.7
In this release, I have added a few GUI elements (score, number of lives, level indicator), and added the concept of levels. Also, I enabled the code that allows you to have multiple lives (they were always there, I just had the game assuming only one life).
I played for about 5 minutes, and got to level 3, with like 17000 points. I quit playing then, with 3 lives left, because I was just running a test.
We're getting to the point where I could use your feedback. If you have suggestions about game play (too hard, too easy, gets hard too quickly, etc), please leave me a comment. Also, if you get a really good score, you could post it.
Here's the link again: SpaceRocks!
If you don't have it already, you'll need DirectX 9.0c.
It's not semi any more
Feature removed. I will revisit this once I get to v2, and have converted all the drawing code to meshes.